About
Amilly (어밀리) is a small Korean studio. It builds games and apps, and it finishes them. The display name comes from the studio's domain, foramillionyears.com.
================================================================================================================================================================================================================================================
[ WHAT WE BUILD ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The main project is Ghost Botanica, a story-driven side-view adventure for PC, built in Unity 6 with URP. It is larger than anything else here and it is not finished, and there is no public build yet.
Alongside it we ship smaller work: games that can be finished in one sitting, and utilities that answer one question well. A roguelike that drafts letters of the Korean alphabet, a slot machine wired to an axe, a calculator for the amounts Korean social life expects and never states out loud.
The small work goes out while the large one is still being built. That is deliberate: a small thing is cheap to rewrite when it turns out to be wrong.
================================================================================================================================================================================================================================================
[ HOW WE WORK ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ small idea --> one person builds it --> ship --> look
| |
+---- rewrite it <-------+A small idea goes to one person who builds it, the build ships, then we look at what happened and the rewrite goes back to the same person.
- [+] We start with Korean users, because those are the problems we know best.
- [+] A build in someone's hands tells us more in a week than a document tells us in a month, so we ship early and then look at what happened.
- [+] Several of our apps keep their data on the user's own device, which keeps the running cost near zero and is simpler to explain.
- [+] The person who designs a thing is usually the person who builds it.
================================================================================================================================================================================================================================================
[ BUILT WITH CLAUDE ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Claude is the core of how we build. Claude Code drives the live Unity editor through the Unity CLI, writes and reviews our C# code, and keeps design docs and decision records in sync with the codebase. That is how a team of six ships more than its size suggests.
================================================================================================================================================================================================================================================
[ NEXT ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The work page has the current list, in-development items included, with a link wherever there is something to open. For anything else, write tocontact@foramillionyears.com.